Download Minecraft for Windows, Mac and Linus. Download server software for Java and Bedrock, and begin playing Minecraft with your friends. How to install Forge 1.7.2 on a Mac running OSX 10.9.2 Forge site http://files.minecraftforge.net. Minecraft 1.7.2 free download - Minecraft Forge for Minecraft 1.12.2, Minecraft, Minecraft, and many more programs.
MultiMC is a free, open source launcher for Minecraft. It allows you to have multiple, cleanly separated instances of Minecraft (each with their own mods, texture packs, saves, etc) and helps you manage them and their associated options with a simple and powerful interface.
Download links for the latest version, MultiMC 5, are below.
Shows Minecraft's console output in a colour coded window
Kill Minecraft easily if it crashes / freezes
Custom icons and groups for instances
Forge integration (automatic installation, version downloads, mod management)
Minecraft world management
Import and export Minecraft instances to share them with anyone
Supports every version of Minecraft that the vanilla launcher does
Screenshots
Download & Install
Choose the download for your operating system below, extract the archive to a new folder and run it. If you're using Linux, remember to make it executable before you try to run it.
MultiMC requires Qt5 to be installed on linux. If you don't have it, you may have to install the following packages, depending on distribution:
Arch: qt5-base
OpenSuse: libqt5-qtbase
CentOS/Fedora/RHEL: qt5-qtbase
Ubuntu/Debian: qt5-default
Download & Install the development version
The development version usually has extra fixes and features incuded, but may not be stable yet. If you use it, stay in touch on our discord server!
Source Code
The source code for MultiMC (and this website) is hosted at GitHub.
If you want to build MultiMC yourself, check out the Build guide.
Support us on Patreon!
Minecraft Forge 1.7.2 For Mac
We're running a Patreon campaign so that we can continue to pay for our server hosting costs, and make a little bit of money from this project which we put so much of our time into. $5 gets you a mention in the credits of the app, and if we can maintain at least $100 a month total, we'll be able to keep the website ad-free!
Discord server
Minecraft Forge 1.7.2 For Macro
Free for fun. You can talk to us directly on our discord server. Just click join!
Minecraft Forge For Windows 10
Hack slot machines with phone. Just understand that we're most likely busy with Real Work™ and Real Life™ most of the time.
Spotlights
Wylker made a spotlight of MultiMC 5 for us! It contains some basic usage and outlines the core features. Watch it below!
Minecraft Forge 1.12.2
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By Luis_ST · Posted
By WindRunner7 · Posted
You will need to override the travel method. There is a good example of this in the AbstractHorseEntity class. public void travel(Vector3d travelVector) { if (this.isAlive()) { if (this.isBeingRidden() && this.canBeSteered() && this.isHorseSaddled()) { LivingEntity livingentity = (LivingEntity)this.getControllingPassenger(); this.rotationYaw = livingentity.rotationYaw; this.prevRotationYaw = this.rotationYaw; this.rotationPitch = livingentity.rotationPitch * 0.5F; this.setRotation(this.rotationYaw, this.rotationPitch); this.renderYawOffset = this.rotationYaw; this.rotationYawHead = this.renderYawOffset; float f = livingentity.moveStrafing * 0.5F; float f1 = livingentity.moveForward; if (f1 <= 0.0F) { f1 *= 0.25F; this.gallopTime = 0; } if (this.onGround && this.jumpPower 0.0F && this.isRearing() && !this.allowStandSliding) { f = 0.0F; f1 = 0.0F; } if (this.jumpPower > 0.0F && !this.isHorseJumping() && this.onGround) { double d0 = this.getHorseJumpStrength() * (double)this.jumpPower * (double)this.getJumpFactor(); double d1; if (this.isPotionActive(Effects.JUMP_BOOST)) { d1 = d0 + (double)((float)(this.getActivePotionEffect(Effects.JUMP_BOOST).getAmplifier() + 1) * 0.1F); } else { d1 = d0; } Vector3d vector3d = this.getMotion(); this.setMotion(vector3d.x, d1, vector3d.z); this.setHorseJumping(true); this.isAirBorne = true; net.minecraftforge.common.ForgeHooks.onLivingJump(this); if (f1 > 0.0F) { float f2 = MathHelper.sin(this.rotationYaw * ((float)Math.PI / 180F)); float f3 = MathHelper.cos(this.rotationYaw * ((float)Math.PI / 180F)); this.setMotion(this.getMotion().add((double)(-0.4F * f2 * this.jumpPower), 0.0D, (double)(0.4F * f3 * this.jumpPower))); } this.jumpPower = 0.0F; } this.jumpMovementFactor = this.getAIMoveSpeed() * 0.1F; if (this.canPassengerSteer()) { this.setAIMoveSpeed((float)this.getAttributeValue(Attributes.MOVEMENT_SPEED)); super.travel(new Vector3d((double)f, travelVector.y, (double)f1)); } else if (livingentity instanceof PlayerEntity) { this.setMotion(Vector3d.ZERO); } if (this.onGround) { this.jumpPower = 0.0F; this.setHorseJumping(false); } this.func_233629_a_(this, false); } else { this.jumpMovementFactor = 0.02F; super.travel(travelVector); } } } Since your entity doesn't move on it's own and doesn't jump you can remove a good chunk of this but it should get you started.
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